Mission OHL_MissionDefinition Unnamed · Normal
Arsenal, spawn point and friendly groups adapt automatically
When disabled, enemy count is fixed regardless of how many players are connected

FOB & Base OHL_BaseDefinition Not configured
Vehicles at FOB OHL_VehiclePresets None
Vehicles spawn empty at the FOB — they are for players to use. Only ground vehicles are available at the main base.

Default offsets are set automatically to avoid stacking, but we recommend testing in-game to fine-tune positioning around your FOB location.

← → (m) moves the vehicle sideways from FOB center. ↑ ↓ (m) moves it forward/back. Yaw ° rotates it (0° = north, 90° = east).
Vehicle
← → (m)
↑ ↓ (m)
Yaw °
Extra Spawns at FOB None
Arsenal boxes, medical crates, etc. with offset from FOB center.

Phases & Objectives No phases
Phases run sequentially. Objectives within a phase run in parallel.

Ambient & Patrols OHL_MissionDefinition All disabled
Helicopter patrols removed in this build (light version — no DarcChopper dependency).

Roadblocks OHL_RoadblockDefinition None configured
Defensive MG positions and barriers on roads around key locations. AI groups lazy-spawn when players approach.

Onslaught Areas OHL_OnslaughtDefinition None configured
Cinematic battle zones with two opposing AI factions fighting each other. Independent from mission objectives — purely atmospheric.

Export OHL_Mission.cfg
Generates OHL_Mission.cfg — place in Profiles/profile/ on the server. No mod recompile needed.
Place OHL_Mission.cfg in the server's Profiles/profile/ folder. OHL_MissionEntity loads it at runtime automatically.
# Configure the mission and click Generate
Tactical Map — Nizla
Nizla
Markers
FOB Main Base
Forward FOB
Objective
Locations
City / Town
Village
Settlement
Hill
Island
Coast / Sea
Water (lake/river)
Local (forest area)
POI (generic)
Military (manual)
Mine (manual)
Special (manual)
Infrastructure (manual)
Mission Flow
Add phases and objectives to see the mission flow.