Mission OHL_MissionDefinition
Unnamed · Normal
Arsenal, spawn point and friendly groups adapt automatically
When disabled, enemy count is fixed regardless of how many players are connected
FOB & Base OHL_BaseDefinition
Not configured
Vehicles at FOB OHL_VehiclePresets
None
Vehicles spawn empty at the FOB — they are for players to use. Only ground vehicles are available at the main base.
Default offsets are set automatically to avoid stacking, but we recommend testing in-game to fine-tune positioning around your FOB location.
← → (m) moves the vehicle sideways from FOB center. ↑ ↓ (m) moves it forward/back. Yaw ° rotates it (0° = north, 90° = east).
Default offsets are set automatically to avoid stacking, but we recommend testing in-game to fine-tune positioning around your FOB location.
← → (m) moves the vehicle sideways from FOB center. ↑ ↓ (m) moves it forward/back. Yaw ° rotates it (0° = north, 90° = east).
Vehicle
← → (m)
↑ ↓ (m)
Yaw °
Extra Spawns at FOB
None
Arsenal boxes, medical crates, etc. with offset from FOB center.
Phases & Objectives
No phases
Phases run sequentially. Objectives within a phase run in parallel.
Ambient & Patrols OHL_MissionDefinition
All disabled
Helicopter patrols removed in this build (light version — no DarcChopper dependency).
Roadblocks OHL_RoadblockDefinition
None configured
Defensive MG positions and barriers on roads around key locations. AI groups lazy-spawn when players approach.
Onslaught Areas OHL_OnslaughtDefinition
None configured
Cinematic battle zones with two opposing AI factions fighting each other. Independent from mission objectives — purely atmospheric.
Export
OHL_Mission.cfg
Generates
OHL_Mission.cfg — place in Profiles/profile/ on the server. No mod recompile needed.Place
OHL_Mission.cfg in the server's Profiles/profile/ folder. OHL_MissionEntity loads it at runtime automatically.# Configure the mission and click Generate